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C2.03. Serious Games

Serious games present the characteristics of reality through interactive and engaging medium, making them attractive for a wider audience. Serious games are typically developed for users to develop an understanding the complex interactions of the social, environmental, and economic factors related to certain challenges. This Tool provides the basic characteristics and mechanisms behind serious games and introduces different types of serious games as well as some of the most used serious games that were specifically developed for water resources management.

What are Serious Games?

Serious Games are defined as games that are explicitly and carefully developed for non-entertainment purposes (Mendler de Suarez, Suarez and Bachofen, 2012). Serious games were initially used for military training but has now increasingly been used for decision making, capacity building, stakeholder engagement in businesses, sustainability projects and water resources management. Gamification refers to the transfer of game methodologies or elements to non-game applications and sectors, e.g., to water resources management processes. The gamification of water resources management offers a more attractive environment while also fostering active engagement and motivation amongst the players through a systems thinking approach (Aubert, Bauer and Lienert, 2018).

Serious games enable interactive storytelling and allow players to participate potential scenarios that require them to think critically and analyse issues from a new perspective, and to reconsider the roles they may take in the face of different situations (Marome, Natakun and Archer, 2021). By participating in a game, the players are presented with a safe trial and error environment where they can experiment with alternative courses of actions while also exploring the consequences of their actions over time. This process allows for the transfer of knowledge amongst participants and from the game itself. In some cases, the games support conflict management (Tool C6.03), negotiation (Tool C6.01) and facilitates future collaborations by developing understanding beyond the self-interest of each stakeholder (Marini et al., 2018).

Working Mechanisms of Serious Games

Serious games offer a series of loops where players face challenges and make choices between several action options. According to the action chosen, the game scenario will change to present the consequences of decisions to penalise or reward the player accordingly. The game scenario changes are commonly based on scientific understanding and robust modelling, which include may include random events based on external forces of politics, hydrology, or ecology. The game allows the users to understand a situation by thinking of it as a game rather than a real-world challenge and as players rather than competing stakeholders (Bathke et al., 2019). This can be considered as learning by playing.

Serious games are developed through an iterative and player centric process (Duke, 1980). Interdisciplinary teams are preferred during game development to ensure that the complexities associated with water management and different stakeholders can be accounted. Furthermore, the games are tested, evaluated, and re-adjusted. Core principles of the games are grounded in game theory and psychological principles to integrate playing and learning (Dörner, Göbel, Effelsberg and Wiemeyer, 2016).

Types of Serious Games

Some games are focused on increasing awareness of participants which involves a one-way communication, i.e., for the purposes of sharing data and information. Other games are focused on exchanging information through two-way communication allowing spaces for alternative perspectives and development of multi-stakeholder partnerships to emerge (Tool B3.05). This moves from informing players to fostering collaboration and empowering them for taking collective decisions. The games can also support training and capacity building (Tools B4) in a safe fictional environment that is conducive to learning and experimentation.

There is a range of different mediums through which serious games are applied including: low-tech games involving boards, cards, roleplay, and high-tech games that rely on an IT interface, socio-hydrological modelling (Tool C2.05) and simulations (Aubert, Bauer, Lienert, 2018). In some cases, hybrid games have been developed that are low-tech but are supported by modelling simulations or real world data.

Opportunities and Considerations

Serious games have the potential to help address and integrate technical, physical, and social-political complexity while increasing knowledge uptake through an engaging medium (Medema et al., 2016). The key opportunities that serious games bring are:



Serious Games for Water Management

The complexity of water resources planning and management makes it essential to bring multiple stakeholders together and provide them with the necessary data and information for making fair, efficient, and informed decisions through systems thinking. Furthermore, serious games deal with sustainable water use at different scales such as households, national watersheds, and transboundary watersheds fostering innovation and collaboration (Aubert, Bauer and Lienert, 2018). They have been applied dominantly to user resource conflicts and disasters such as floods, droughts, and pollution for different audiences such as stakeholders, practitioners, students, and experts. Some examples of serious games in water are as follows: